The
recent controversy surrounding Kathy Sierra has lead many people
to call for, or rail against, a blogger's code of conduct. The foundations
of this idea, namely human censorship and ID verification, are both
unwise and unnecessary. This short essay lays out my reasoning,
based on recent research in social psychology and computer-mediated
communication. |
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H.P Lovecraft's Cthulhu Mythos is built upon the existential shock
of realizing that the universe is an incomprehensible, mindless,
aimless thing that doesn't care one bit whether you live or die.
For twentieth century readers, that's not always such a shocking
revelation. This is my attempt to work the same magic with a mythos
that speaks to modern audiences: the existential shock of realizing
you're not who, or even what, you think you are. |
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The best solutions to social software's most pernicious problems
already exist. Peer ratings and recommender software could be combined
to predict which posts a forum user will want to read. Treemaps
could help community members browse, ignore, and promote the content
as they see fit. Other visualizations, like this Community Map,
could help lurkers evaluate new communities. All of these techniques
influence the arrangements of social consequences that control antisocial
behavior.
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My first foray into the deep magic of meme theory.
I describe how various telecommunication technologies (writing,
radio, television, and the internet) shape society by exerting different
selection pressures on the meme pool. In the age of broadcast, this
meant a powerful "mainstream" culture dominated by the
wealthy. The internet is increasing diversity in the meme pool and
accelerating the pace of cultural change. See, it's not just for
porn. |
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| Sanctum
I've been writing monthly columns
for RPG.net since 2001. My latest
brainchild explores under-appreciated settings and genres. It's
also a stage on which my fellow indie game designers can showcase
their talents. Each month, a new author casts the demon-hunters
of Sanctum into a different time and place
Action
Scenes!
This column has become a core resource
for fans of my indie role-playing game, Wushu.
Each installment deconstructs a new place to set a fight sequence,
from a city bus to Santa's village.
Bag
o' Nifties
My first column ran for two years
and covered a wide range of role-playing topics. It was the crucible
in which many of my published game were refined. My personal favorite
is "Glass
Room Interfaces."
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At the
Gallows
The tendency to portray werewolves
as lone predators robs the wolf of its most terrifying aspect:
the pack. Written for my Erebus
setting, this short story tells the final tale of Lord Drake Gallows,
werewolf hunter extraordinaire!
The Celeb
& the Cyko
The cyberpunk genre is showing
its age. Ubiquitous computing and augmented reality will change
the world in ways we can only imagine... which is where science
fiction comes in. This short story is just a sneak peek at a much
larger setting.
Good of the
Many
This was the first short story
I ever wrote. It's chock full of all the florid prose and melodrama
you'd expect from a high school student. Still, I rather like
it.
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