13 New Stabs at an Old Enemy

Popular culture has beaten the vampire myth like an undead horse. Everyone knows their powers, their weaknesses, even their methods of reproduction. It's just not possible to surprise or frighten your players with a good bloodsucker anymore! Well, that's not entirely true. This systemless sourcebook contains 13 brand, spankin' new kinds of vampire, plus all the tips and advice you need to slap them into whatever game you're running. Your players won't even know what bit them!

This 50+ page PDF includes:

  • A Big Friggin' list of new & traditional vampire powers & weaknesses.
  • Guidelines for creating a variety of super-powered vampire hunters.
  • Handy new weapons & tricks for dusting bloodsuckers.
  • An appendix of Open-Gaming rules and game stats.
  • 13 new breeds of Vampire, like the Soul Drinkers...

Soul Drinkers

Amidst the spiritualist fervor of Victorian London, one group of neo-mystics managed to do what hundreds of their more educated peers couldn't: they discovered real magic. A blood rite with roots in the prehistoric religions of Sumeria granted them authority over the spirits of the dead. At first, they merely used their new slaves to impress the rich and gullible with poltergeists and phony seances. Eventually, they branched out into more lucrative businesses, like spying on dignitaries and breaking into banks. Finally, they learned how to cheat death itself by offering up a captured soul in place of their own.

Soul Drinkers are perfectly human, just immune to the ravages of age. Any time they develop an illness or suffer a life threatening injury, they just cut one of their bound souls loose. This allows their own soul to remain in the land of the living, and resets their body to its unspoiled, youthful state.

Their sole abnormality is only visible to those who can see into the spirit world (psychics, shamans, and the like). Soul Drinkers are usually surrounded by a swirling vortex of ghostly lights. All those tortured, screaming souls will give a sensitive mystic a splitting headache... and a reflexive urge to kill the vampire.

Binding a soul requires drinking the blood of the living. Usually, this kills the victim. Once bound, Soul Drinkers can command their spirits, by word and gesture, to move objects and to spy on people or places. By drinking only part of a soul, the vamp can use it to read the thoughts of a living person and influence their actions.

However, they cannot cross running water with bonded souls; they must release their souls first. Of course, this leaves them in a dangerous state: mortality.

After a century of gluttony, a Soul Drinker could have hundreds of souls enslaved. With such power, they are virtually impossible to kill. A better tactic is to immobilize or incapacitate them. Tasers, sedatives, and 2x4's to the back of the head are all good options.

The only reliable way to kill them is submersion in running water. Since spirits cannot cross running water, this temporarily separates the Soul Drinker from their slaves... and leaves the vamp vulnerable to things like stabbing, gunshots, and (conveniently enough) drowning.

 

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